Web standards
Throughout this documentation, you’ll see references to the standard Web APIs that SvelteKit builds on top of. Rather than reinventing the wheel, we use the platform, which means your existing web development skills are applicable to SvelteKit. Conversely, time spent learning SvelteKit will help you be a better web developer elsewhere.
These APIs are available in all modern browsers and in many non-browser environments like Cloudflare Workers, Deno, and Vercel Functions. During development, and in adapters for Node-based environments (including AWS Lambda), they’re made available via polyfills where necessary (for now, that is — Node is rapidly adding support for more web standards).
In particular, you’ll get comfortable with the following:
Fetch APIs
SvelteKit uses fetch
for getting data from the network. It’s available in hooks and server routes as well as in the browser.
A special version of
fetch
is available inload
functions, server hooks and API routes for invoking endpoints directly during server-side rendering, without making an HTTP call, while preserving credentials. (To make credentialled fetches in server-side code outsideload
, you must explicitly passcookie
and/orauthorization
headers.) It also allows you to make relative requests, whereas server-sidefetch
normally requires a fully qualified URL.
Besides fetch
itself, the Fetch API includes the following interfaces:
Request
An instance of Request
is accessible in hooks and server routes as event.request
. It contains useful methods like request.json()
and request.formData()
for getting data that was posted to an endpoint.
Response
An instance of Response
is returned from await fetch(...)
and handlers in +server.js
files. Fundamentally, a SvelteKit app is a machine for turning a Request
into a Response
.
Headers
The Headers
interface allows you to read incoming request.headers
and set outgoing response.headers
. For example, you can get the request.headers
as shown below, and use the json
convenience function to send modified response.headers
:
import { function json(data: any, init?: ResponseInit | undefined): Response
Create a JSON Response
object from the supplied data.
json } from '@sveltejs/kit';
/** @type {import('./$types').RequestHandler} */
export function function GET({ request }: {
request: any;
}): Response
GET({ request: any
request }) {
// log all headers
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log(...request: any
request.headers);
// create a JSON Response using a header we received
return function json(data: any, init?: ResponseInit | undefined): Response
Create a JSON Response
object from the supplied data.
json({
// retrieve a specific header
userAgent: any
userAgent: request: any
request.headers.get('user-agent')
}, {
// set a header on the response
ResponseInit.headers?: HeadersInit | undefined
headers: { 'x-custom-header': 'potato' }
});
}
import { function json(data: any, init?: ResponseInit | undefined): Response
Create a JSON Response
object from the supplied data.
json } from '@sveltejs/kit';
import type { type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
RequestHandler } from './$types';
export const const GET: RequestHandler
GET: type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
RequestHandler = ({ request: Request
The original request object
request }) => {
// log all headers
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log(...request: Request
The original request object
request.Request.headers: Headers
Returns a Headers object consisting of the headers associated with request. Note that headers added in the network layer by the user agent will not be accounted for in this object, e.g., the “Host” header.
headers);
// create a JSON Response using a header we received
return function json(data: any, init?: ResponseInit | undefined): Response
Create a JSON Response
object from the supplied data.
json({
// retrieve a specific header
userAgent: string | null
userAgent: request: Request
The original request object
request.Request.headers: Headers
Returns a Headers object consisting of the headers associated with request. Note that headers added in the network layer by the user agent will not be accounted for in this object, e.g., the “Host” header.
headers.Headers.get(name: string): string | null
get('user-agent')
}, {
// set a header on the response
ResponseInit.headers?: HeadersInit | undefined
headers: { 'x-custom-header': 'potato' }
});
};
FormData
When dealing with HTML native form submissions you’ll be working with FormData
objects.
import { function json(data: any, init?: ResponseInit | undefined): Response
Create a JSON Response
object from the supplied data.
json } from '@sveltejs/kit';
/** @type {import('./$types').RequestHandler} */
export async function function POST(event: any): Promise<Response>
POST(event: any
event) {
const const body: any
body = await event: any
event.request.formData();
// log all fields
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log([...const body: any
body]);
return function json(data: any, init?: ResponseInit | undefined): Response
Create a JSON Response
object from the supplied data.
json({
// get a specific field's value
name: any
name: const body: any
body.get('name') ?? 'world'
});
}
import { function json(data: any, init?: ResponseInit | undefined): Response
Create a JSON Response
object from the supplied data.
json } from '@sveltejs/kit';
import type { type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
RequestHandler } from './$types';
export const const POST: RequestHandler
POST: type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
RequestHandler = async (event: Kit.RequestEvent<Record<string, any>, string | null>
event) => {
const const body: FormData
body = await event: Kit.RequestEvent<Record<string, any>, string | null>
event.RequestEvent<Record<string, any>, string | null>.request: Request
The original request object
request.Body.formData(): Promise<FormData>
formData();
// log all fields
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log([...const body: FormData
body]);
return function json(data: any, init?: ResponseInit | undefined): Response
Create a JSON Response
object from the supplied data.
json({
// get a specific field's value
name: FormDataEntryValue
name: const body: FormData
body.FormData.get(name: string): FormDataEntryValue | null
get('name') ?? 'world'
});
};
Stream APIs
Most of the time, your endpoints will return complete data, as in the userAgent
example above. Sometimes, you may need to return a response that’s too large to fit in memory in one go, or is delivered in chunks, and for this the platform provides streams — ReadableStream, WritableStream and TransformStream.
URL APIs
URLs are represented by the URL
interface, which includes useful properties like origin
and pathname
(and, in the browser, hash
). This interface shows up in various places — event.url
in hooks and server routes, page.url
in pages, from
and to
in beforeNavigate
and afterNavigate
and so on.
URLSearchParams
Wherever you encounter a URL, you can access query parameters via url.searchParams
, which is an instance of URLSearchParams
:
const const foo: string | null
foo = const url: URL
url.URL.searchParams: URLSearchParams
searchParams.URLSearchParams.get(name: string): string | null
Returns the first value associated to the given search parameter.
get('foo');
Web Crypto
The Web Crypto API is made available via the crypto
global. It’s used internally for Content Security Policy headers, but you can also use it for things like generating UUIDs:
const const uuid: `${string}-${string}-${string}-${string}-${string}`
uuid = var crypto: Crypto
crypto.Crypto.randomUUID(): `${string}-${string}-${string}-${string}-${string}`
Available only in secure contexts.
randomUUID();